QUALIA PROJECT (2019 - Work in Progress)

“I feel like a plant in the sun.”

“I feel like a plant in the sun.”

Machine Learning

A text-to-image Machine Learning project attempting to bridge the perception gap between social groups through AI-made visuals representing what it feels like to belong to specific social identities worldwide. These visuals will serve as stand-ins for isolated human perceptions, and references for better understanding their formation and existence.

Special thanks to Riley Wong, Dr. Angie Luvara, Colin Rothfels, and Charlie Lu.

Work currently in progress.


HUMAN GROW BOX (2018)

Wood, Mylar and LED lights

Inspired by grow boxes that nurture and protect plants from harsh elements, we created this structure to be a “human grow box,” as a place where you can sit, breathe, reflect, and safely escape the commotion of your surroundings in plain sight.

Partner: Arielle Symone

Featured: Atlanta Streets Alive, Hapeville Gallery Crawl: 20?5

Image Credit: Josh Phillipson & Laura Vela


PAPER HEART (2018)

3D Printed Nylon and Thermochromic Liquid Crystals

Utilizing 3D printing and thermochromic liquid crystals, I created an 8" human heart-shaped sculpture with the ability to respond to human touch. Just as a mood ring reacts when in contact with body heat, the sculpture shifts from black to an array of colors as someone comes in contact with its surface or in response to its environment. The sculpture is an interactive work, aiming to spark a conversation on how we can use technology to enrich human connection instead of detracting from it.

Special thanks to Arielle Symone for fabricating the base.

Featured: An Exploration of Her Ritual, Hapeville Gallery Crawl: 20?5

Image Credit: Jimniiart


SPACE INVADERS (2018)

Programming

Born out of meditation on the impact of gentrification on Black communities as well as inspiration from the classic Atari Space Invaders game, I created a clone of the game where players are able to battle against aspects of gentrification to save their hood. The difficulty of the game as well as the sprite representations were intentionally set in hopes of evoking the angst felt by Black communities when faced with encroaching gentrification in their neighborhoods.


VIRTUAL "YOU'RE HERE I'M HERE" GALLERY (2017)

Virtual Reality

The "You're Here I'm Here" virtual show was created to serve as a symbol of the possibilities young marginalized artists like myself can create utilizing creativity, innovation, and technology. To have a show virtually does not require the capital or time of a physical show, the opportunity afforded by galleries, nor does it require a location. As long as there's an internet connection present, the show can be accessed at any time, from anywhere, and by anyone. In this virtual space, barriers such as time, money, opportunity, and access don't look like barriers at all.


3D PRINTED SERIES (2016)

3D Printed PLA

A sculpture series of four 12" 3D printed sculptures represented the stages of hurting and healing from abuse.

Special thanks to 3D Printed Tech for facilitating the printing.

Image Credit: Dr. Angie Luvara